Press release
In-Car Entertainment Market Growth 2019-2024 by Top Key Players - Panasonic, Fujitsu-Ten, Pioneer, Denso, Aisin, Clarion, Desay SV, Kenwood, Harman, ADAYO,
A car navigation system is part of the automobile controls or a third party add-on used to find direction in an automobile. It typically uses a satellite navigation device to get its position data which is then correlated to a position on a road. Asia Pacific region have becoming a more and more important market of automotive industry, with more than half of the global automotive production. With the development of electronic technology, car infotainment system is also more and more popular.
In 2016, the sales of APAC car infotainment system is 68.2 million units, upper nearly 25% than 2012. As the pursuit of better driving experience, the revenue of APAC car infotainment system is 18.59 billion USD. China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.
Top Key Players:
Panasonic, Fujitsu-Ten, Pioneer, Denso, Aisin, Clarion, Desay SV, Kenwood, Harman, ADAYO, APublisherne, Visteon, Continental, Bosch, Hangsheng, Coagent, Mitsubishi Electronics (Melco), Delphi, Kaiyue Group, Soling, Sony, Skypine, Roadrover, FlyAudio,
Get a Sample Report: https://www.reportsweb.com/inquiry&RW00012475065/sample
Japan's Panasonic remained the top supplier of car infotainment systems. Besides it, Fujitsu-Ten, Pioneer, Denso, Aisin are also from Japan. The Top 5 players account for 52% market share in 2016.
QNX is at present the market leader in the automotive infotainment OS market with 47 percent share of units in 2016. However, the OS will cede share to Linux in the coming years because of stronger competitors and uncertainty surrounding its parent firm, BlackBerry. QNX has better safety certification than other infotainment OSs, which opens additional auto opportunities that are not counted in this market forecast.
Major Types of In-Car Entertainment covered are:
QNX System
WinCE System
Linux System
Other System
Major Applications of In-Car Entertainment covered are:
OEM
Aftermarket
Key features of the Worldwide In-Car Entertainment Market Research Report:
Some of the market dynamics covered in this report include the market drivers, threats, and opportunities. It analyzes the overall market segments to predict the evolving ones and provides a detailed segmentation of the In-Car Entertainment industry, based on the product types, applications, and key geographies. The report also provides a comprehensive study of the global In-Car Entertainment market share and forecasts.
Have any Questions? Ask here @ https://www.reportsweb.com/inquiry&RW00012475065/buying
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.5 Market by Application
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 In-Car Entertainment Market Size
2.2 In-Car Entertainment Growth Trends by Regions
2.3 Industry Trends
3 Market Share by Key Players
3.1 In-Car Entertainment Market Size by Manufacturers
3.2 In-Car Entertainment Key Players Head office and Area Served
3.3 Key Players In-Car Entertainment Product/Solution/Service
3.4 Date of Enter into In-Car Entertainment Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Product
4.1 Global In-Car Entertainment Sales by Product
4.2 Global In-Car Entertainment Revenue by Product
4.3 In-Car Entertainment Price by Product
5 Breakdown Data by End User
5.1 Overview
5.2 Global In-Car Entertainment Breakdown Data by End User
Get Complete Report @ https://www.reportsweb.com/buy&RW00012475065/buy/3660
In the last section of the report, the global In-Car Entertainment market additionally provides a detailed survey of the key competitors and the leading players in the market, based on the various objectives of an organization such as overview, profiling, product portfolio, the quantity of production, upstream raw material, downstream demand analysis, and the financial status of the organization. These key players have adopted the regional expansion, mergers & acquisitions, product portfolio expansion, partnerships, and collaborations as their key strategies to enhance their infiltration in the Global In-Car Entertainment Market.
About ReportsWeb:
ReportsWeb.com is a one stop shop of market research reports and solutions to various companies across the globe. We help our clients in their decision support system by helping them choose most relevant and cost effective research reports and solutions from various publishers. We provide best in class customer service and our customer support team is always available to help you on your research queries.
Contact Us:
Call: +1-646-491-9876
Email: sales@reportsweb.com
In 2016, the sales of APAC car infotainment system is 68.2 million units, upper nearly 25% than 2012. As the pursuit of better driving experience, the revenue of APAC car infotainment system is 18.59 billion USD. China is the largest consumption market in APAC with nearly half market share. Followed China, Japan and Korea are also important market as the mature automotive industry. In addition, Southeast Asia and India are small market as a depressed car industry.
Top Key Players:
Panasonic, Fujitsu-Ten, Pioneer, Denso, Aisin, Clarion, Desay SV, Kenwood, Harman, ADAYO, APublisherne, Visteon, Continental, Bosch, Hangsheng, Coagent, Mitsubishi Electronics (Melco), Delphi, Kaiyue Group, Soling, Sony, Skypine, Roadrover, FlyAudio,
Get a Sample Report: https://www.reportsweb.com/inquiry&RW00012475065/sample
Japan's Panasonic remained the top supplier of car infotainment systems. Besides it, Fujitsu-Ten, Pioneer, Denso, Aisin are also from Japan. The Top 5 players account for 52% market share in 2016.
QNX is at present the market leader in the automotive infotainment OS market with 47 percent share of units in 2016. However, the OS will cede share to Linux in the coming years because of stronger competitors and uncertainty surrounding its parent firm, BlackBerry. QNX has better safety certification than other infotainment OSs, which opens additional auto opportunities that are not counted in this market forecast.
Major Types of In-Car Entertainment covered are:
QNX System
WinCE System
Linux System
Other System
Major Applications of In-Car Entertainment covered are:
OEM
Aftermarket
Key features of the Worldwide In-Car Entertainment Market Research Report:
Some of the market dynamics covered in this report include the market drivers, threats, and opportunities. It analyzes the overall market segments to predict the evolving ones and provides a detailed segmentation of the In-Car Entertainment industry, based on the product types, applications, and key geographies. The report also provides a comprehensive study of the global In-Car Entertainment market share and forecasts.
Have any Questions? Ask here @ https://www.reportsweb.com/inquiry&RW00012475065/buying
Table of Content
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.5 Market by Application
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 In-Car Entertainment Market Size
2.2 In-Car Entertainment Growth Trends by Regions
2.3 Industry Trends
3 Market Share by Key Players
3.1 In-Car Entertainment Market Size by Manufacturers
3.2 In-Car Entertainment Key Players Head office and Area Served
3.3 Key Players In-Car Entertainment Product/Solution/Service
3.4 Date of Enter into In-Car Entertainment Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Product
4.1 Global In-Car Entertainment Sales by Product
4.2 Global In-Car Entertainment Revenue by Product
4.3 In-Car Entertainment Price by Product
5 Breakdown Data by End User
5.1 Overview
5.2 Global In-Car Entertainment Breakdown Data by End User
Get Complete Report @ https://www.reportsweb.com/buy&RW00012475065/buy/3660
In the last section of the report, the global In-Car Entertainment market additionally provides a detailed survey of the key competitors and the leading players in the market, based on the various objectives of an organization such as overview, profiling, product portfolio, the quantity of production, upstream raw material, downstream demand analysis, and the financial status of the organization. These key players have adopted the regional expansion, mergers & acquisitions, product portfolio expansion, partnerships, and collaborations as their key strategies to enhance their infiltration in the Global In-Car Entertainment Market.
About ReportsWeb:
ReportsWeb.com is a one stop shop of market research reports and solutions to various companies across the globe. We help our clients in their decision support system by helping them choose most relevant and cost effective research reports and solutions from various publishers. We provide best in class customer service and our customer support team is always available to help you on your research queries.
Contact Us:
Call: +1-646-491-9876
Email: sales@reportsweb.com
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage
to this press release on woodPRI. woodPRI disclaims liability for any content contained in
this release.
Recommend

/newsMicroencapsulation Market Deep Analysis on Key Players - Dow Corning, Encapsys, Syngenta Crop Protection, Evonik Industries, 3M and Bayer
Market Study Report Adds Global Microencapsulation Market Size, Status and Forecast 2024 added to its database. The report provides key statistics on the current state of the industry and other analytical data to understand the market.
Extensive research is required for choosing the appropriate cor...

/newsGermany Airbag Market Size 2023: Global Share, Industry And Report Analysis By 2030 | Hyundai Mobis Co., Ltd. Key Safety Systems, Inc. Robert Bosch GmbH
Germany airbag market is expected to grow at a CAGR of around 6% during the forecast period. Germany Airbag Market research report refers to gathering and analyzing significant market data serve as best medium for various industry players to launch novel product or service. It is vital for key firms...

/newsSecurities Brokerages And Stock Exchanges Market Outlook 2021: Big Things are Happening
A new intelligence report released by HTF MI with title "Global Securities Brokerages And Stock Exchanges Market Survey & Outlook" is designed covering micro level of analysis by Insurers and key business segments, offerings and sales channels. The Global Securities Brokerages And Stock Exchange...

/newsRenewable Chemicals Market Emerging Trends and Competitive Landscape Forecast to 2028
The renewable chemicals market was valued at US$ 80,566.30 million in 2021 and is projected to reach US$ 1,76,750.76 million by 2028 it is expected to grow at a CAGR of 11.9% from 2021 to 2028. The research report focuses on the current market trends, opportunities, future potential of the market, a...

/newsHow Coronavirus is Impacting Cold Brew Coffee, Global Market Volume Analysis, Size, Share and Key Trends 2020-2026
"Market Latest Research Report 2020:
Los Angles United States, February 2020: The Cold Brew Coffee market has been garnering remarkable momentum in the recent years. The steadily escalating demand due to improving purchasing power is projected to bode well for the global market. QY Research's lates...

/newsCorporate E-Learning Market - Global Industry Size, Share, Key Players Analysis that are Infor, SkillSoft Corporation, Adrenna, CERTPOINT Systems and others with Regional Forecast to 2022
Overview:
E-Learning is used to enhance the learning procedures for newer job requirements and to make employees sound about the internal and external changes in the market and respective organizations. This method has created considerable differences in the ways of training and developing employee...