Press release
Licensed Merchandise Global Retail Market (2018-2022) | Competitive Major Vendors - Walt Disney, G-III Apparel Group Ltd., Hasbro, Inc. and Kynetics LLC (Fanatics, Inc.)
Press Release - 07 May2018
Global Research and Development News --
. .
"Global Licensed Merchandise Market: Size, Trends & Forecasts (2018-2022)" with coming years Industries Trends, projections of Global Growth, Major key player and Case study, Review, Share, Size, Effect.
' '
~ Scope of the Report
The report titled Global Licensed Merchandise Market: Size, Trends & Forecasts (2018-2022), provides an in-depth analysis of the global licensed merchandise market by value and by industry.
The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global licensed merchandise market has also been forecasted for the period 2018-2022, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.
. .
– Get Sample Report_https://www.researchmoz.us/enquiry.php?type=S&repid=1669903
' '
The licensed merchandise market is significantly fragmented because of the presence of several established licensors and merchandise manufacturers. Licensors compete aggressively in terms of service, value-added benefits, and pricing.
Vendors are develop innovative and technical products to attain competitive advantage over the other players in the official merchandise market.
Yet, some prominent players are Walt Disney, G-III Apparel Group Ltd., Hasbro, Inc. and Kynetics LLC (Fanatics, Inc.). Such, key players of the licensed merchandise market Walt Disney, G-III Apparel Group Ltd., Hasbro, Inc. and Kynetics LLC (Fanatics, Inc.) are also profiled with their financial information and respective business strategies.
~ Company Coverage
Walt Disney
G-III Apparel Group Ltd
Hasbro, Inc.
Kynetics LLC (Fanatic, Inc.)
~ Executive Summary
Licensed merchandise refers to, where the owner of the product, pattern, design, text, image, etc. (the licensor) is usually paid an advance and a royalty based on a percentage of income from sales. The company selling the merchandise (the licensee) is obliged to meet certain obligations including payments, quality control and enforcement of rights. The licensed merchandise market can be segmented on the basis of industry and on the basis of product.
The global licensed merchandise market has increased at a significant CAGR during the years 2010-2017 and projections are made that the market would rise in the next four years i.e. 2018-2022 tremendously. The licensed merchandise market is expected to increase due to growth in youth population, increasing middle class population, increasing concert market, increasing jewellery market, etc. Yet the market faces some challenges such as, growing threat of piracy.
. .
– More Clear Details get Table of Contents_https://www.researchmoz.us/global-licensed-merchandise-market-size-trends-and-forecasts-2018-2022-report.html/toc
' '
1. Executive Summary
2. Introduction
2.1 Licensed Merchandise: An Overview
2.1.1 Alternative to License Rights Under Merchandise Agreement
2.1.2 Behind the Licensed Merchandise
2.1.3 Licensed Merchandise Market Segmentation
3. Global Market Analysis
3.1 Global Licensed Merchandise Market: An Analysis
3.1.1 Global Licensed Merchandise Market by Value
3.1.2 Global Licensed Merchandise Market by Industry (Entertainment, Sports, Fashion,
Corporate/Brand Trademarks, Others)
3.1.3 Global Licensed Entertainment Merchandise Market by Value
3.1.4 Global Licensed Sports Merchandise Market by Value
3.1.5 Global Licensed Merchandise Market by Product Categories (Fashion Accessories, Toys, Apparel, Video Games/Software Apps, Home Dcor, Others)
3.1.6 Global Licensed Merchandise Market by Royalty Revenue
3.1.7 Global Licensed Merchandise Market by Region (North Asia, Western Europe, The US, Rest of the World)
4. Market Dynamics
4.1 Growth Driver
4.1.1 Increasing Global Middle Class Population
4.1.2 Rising Global SVOD Market by Volume
4.1.3 Increasing Global Social Network Users
4.1.4 Escalating Global Smartphone users
4.1.5 Rising Global Expenditure on Fast Fashion
4.1.6 Accelerating Global Jewellery Market by Value
4.1.7 Rising Global Sports Apparel Market by Value
4.1.8 Increasing Global Youth Population
4.1.9 Soaring Global Concert Market by Value
4.2 Challenges
4.2.1 Growing Threat of Piracy
4.3 Market Trends
4.3.1 Global GDP Per-Capita
4.3.2 Increasing Digital Advertising Spending Worldwide
4.3.3 Growing Global Pet Food Market
4.3.4 Increasing Global Toy Market
4.3.5 Global Games Market
4.3.6 Accelerating Global Music Market
4.3.7 Growing Global Cosmetics Market by Value
4.3.8 Penetration in Home Dcor
5. Competitive Landscape
5.1 Global Licensed Merchandise Market Players: Financial Comparison
6. Company Profile
6.1 Walt Disney
6.1.1 Business Overview
6.1.2 Financial Overview
6.1.3 Business Strategy
6.2 G-III Apparel Group Ltd.
6.2.1 Business Overview
6.2.2 Financial Overview
6.2.3 Business Strategy
6.3 Hasbro, Inc.
6.3.1 Business Overview
6.3.2 Financial Overview
6.3.3 Business Strategy
6.4 Kynetics LLC (Fanatic, Inc.)
6.4.1 Business Overview
6.4.2 Business Strategy
List of Figures
Figure 1: Alternative to License Rights Under Merchandise Agreement
Figure 2: Licensed Merchandise Market Segmentation
Figure 3: Global Licensed Merchandise Market by Value; 2010-2017 (US$ Billion)
Figure 4: Global Licensed Merchandise Market by Value; 2018-2022 (US$ Billion)
Figure 5: Global Licensed Merchandise Market by Industry; 2016 (Percentage, %)
Figure 6: Global Licensed Entertainment Merchandise Market by Value; 2014-2017 (US$ Billion)
Figure 7: Global Licensed Sports Merchandise Market by Value; 2016-2022 (US$ Billion)
Figure 8: Global Licensed Merchandise Market by Product Categories; 2016 (Percentage, %)
Figure 9: Global Licensed Merchandise Market by Royalty Revenue; 2014-2016 (US$ Billion)
Figure 10: Global Licensed Merchandise Market by Region; 2016 (Percentage, %)
Figure 11: Global Middle Class Population; 2009-2020 (Billion)
Continue.....
ResearchMoz is the world’s fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz’s service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.
Researchmoz Global Pvt. Ltd.
90 State Street,
Albany, NY 12207,
United States,
Tel: 866-997-4948 (Us-Canada Toll Free),
Tel: +1-518-621-2074
www.researchmoz.us
Global Research and Development News --
. .
"Global Licensed Merchandise Market: Size, Trends & Forecasts (2018-2022)" with coming years Industries Trends, projections of Global Growth, Major key player and Case study, Review, Share, Size, Effect.
' '
~ Scope of the Report
The report titled Global Licensed Merchandise Market: Size, Trends & Forecasts (2018-2022), provides an in-depth analysis of the global licensed merchandise market by value and by industry.
The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global licensed merchandise market has also been forecasted for the period 2018-2022, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.
. .
– Get Sample Report_https://www.researchmoz.us/enquiry.php?type=S&repid=1669903
' '
The licensed merchandise market is significantly fragmented because of the presence of several established licensors and merchandise manufacturers. Licensors compete aggressively in terms of service, value-added benefits, and pricing.
Vendors are develop innovative and technical products to attain competitive advantage over the other players in the official merchandise market.
Yet, some prominent players are Walt Disney, G-III Apparel Group Ltd., Hasbro, Inc. and Kynetics LLC (Fanatics, Inc.). Such, key players of the licensed merchandise market Walt Disney, G-III Apparel Group Ltd., Hasbro, Inc. and Kynetics LLC (Fanatics, Inc.) are also profiled with their financial information and respective business strategies.
~ Company Coverage
Walt Disney
G-III Apparel Group Ltd
Hasbro, Inc.
Kynetics LLC (Fanatic, Inc.)
~ Executive Summary
Licensed merchandise refers to, where the owner of the product, pattern, design, text, image, etc. (the licensor) is usually paid an advance and a royalty based on a percentage of income from sales. The company selling the merchandise (the licensee) is obliged to meet certain obligations including payments, quality control and enforcement of rights. The licensed merchandise market can be segmented on the basis of industry and on the basis of product.
The global licensed merchandise market has increased at a significant CAGR during the years 2010-2017 and projections are made that the market would rise in the next four years i.e. 2018-2022 tremendously. The licensed merchandise market is expected to increase due to growth in youth population, increasing middle class population, increasing concert market, increasing jewellery market, etc. Yet the market faces some challenges such as, growing threat of piracy.
. .
– More Clear Details get Table of Contents_https://www.researchmoz.us/global-licensed-merchandise-market-size-trends-and-forecasts-2018-2022-report.html/toc
' '
1. Executive Summary
2. Introduction
2.1 Licensed Merchandise: An Overview
2.1.1 Alternative to License Rights Under Merchandise Agreement
2.1.2 Behind the Licensed Merchandise
2.1.3 Licensed Merchandise Market Segmentation
3. Global Market Analysis
3.1 Global Licensed Merchandise Market: An Analysis
3.1.1 Global Licensed Merchandise Market by Value
3.1.2 Global Licensed Merchandise Market by Industry (Entertainment, Sports, Fashion,
Corporate/Brand Trademarks, Others)
3.1.3 Global Licensed Entertainment Merchandise Market by Value
3.1.4 Global Licensed Sports Merchandise Market by Value
3.1.5 Global Licensed Merchandise Market by Product Categories (Fashion Accessories, Toys, Apparel, Video Games/Software Apps, Home Dcor, Others)
3.1.6 Global Licensed Merchandise Market by Royalty Revenue
3.1.7 Global Licensed Merchandise Market by Region (North Asia, Western Europe, The US, Rest of the World)
4. Market Dynamics
4.1 Growth Driver
4.1.1 Increasing Global Middle Class Population
4.1.2 Rising Global SVOD Market by Volume
4.1.3 Increasing Global Social Network Users
4.1.4 Escalating Global Smartphone users
4.1.5 Rising Global Expenditure on Fast Fashion
4.1.6 Accelerating Global Jewellery Market by Value
4.1.7 Rising Global Sports Apparel Market by Value
4.1.8 Increasing Global Youth Population
4.1.9 Soaring Global Concert Market by Value
4.2 Challenges
4.2.1 Growing Threat of Piracy
4.3 Market Trends
4.3.1 Global GDP Per-Capita
4.3.2 Increasing Digital Advertising Spending Worldwide
4.3.3 Growing Global Pet Food Market
4.3.4 Increasing Global Toy Market
4.3.5 Global Games Market
4.3.6 Accelerating Global Music Market
4.3.7 Growing Global Cosmetics Market by Value
4.3.8 Penetration in Home Dcor
5. Competitive Landscape
5.1 Global Licensed Merchandise Market Players: Financial Comparison
6. Company Profile
6.1 Walt Disney
6.1.1 Business Overview
6.1.2 Financial Overview
6.1.3 Business Strategy
6.2 G-III Apparel Group Ltd.
6.2.1 Business Overview
6.2.2 Financial Overview
6.2.3 Business Strategy
6.3 Hasbro, Inc.
6.3.1 Business Overview
6.3.2 Financial Overview
6.3.3 Business Strategy
6.4 Kynetics LLC (Fanatic, Inc.)
6.4.1 Business Overview
6.4.2 Business Strategy
List of Figures
Figure 1: Alternative to License Rights Under Merchandise Agreement
Figure 2: Licensed Merchandise Market Segmentation
Figure 3: Global Licensed Merchandise Market by Value; 2010-2017 (US$ Billion)
Figure 4: Global Licensed Merchandise Market by Value; 2018-2022 (US$ Billion)
Figure 5: Global Licensed Merchandise Market by Industry; 2016 (Percentage, %)
Figure 6: Global Licensed Entertainment Merchandise Market by Value; 2014-2017 (US$ Billion)
Figure 7: Global Licensed Sports Merchandise Market by Value; 2016-2022 (US$ Billion)
Figure 8: Global Licensed Merchandise Market by Product Categories; 2016 (Percentage, %)
Figure 9: Global Licensed Merchandise Market by Royalty Revenue; 2014-2016 (US$ Billion)
Figure 10: Global Licensed Merchandise Market by Region; 2016 (Percentage, %)
Figure 11: Global Middle Class Population; 2009-2020 (Billion)
Continue.....
ResearchMoz is the world’s fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz’s service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.
Researchmoz Global Pvt. Ltd.
90 State Street,
Albany, NY 12207,
United States,
Tel: 866-997-4948 (Us-Canada Toll Free),
Tel: +1-518-621-2074
www.researchmoz.us
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