Press release
Overview of Global Video Games Market: Market Player, Price, Revenue, Share, Trends and Forecast Until 2022
A freshly compiled business intelligent report, titled “Video Games Market Forecast, Trend Analysis & Competition Tracking: Global Review 2017 to 2022” has been publicized to the vast archive of Fact.MR online repository. This 170-page study delivers all the vital details and information required to know about video games market current as well as future prospects. The analysts of the study have gone through extensive research methodologies in order to generate data and information that reflects the latest market undercurrents and industry trends. For a deeper understanding of the market, a sub-category level analysis has been elaborated, by which readers and investors of the report will able to know that where the market stands to gain.
Request for Sample Report- https://www.factmr.com/connectus/sample?flag=S&rep_id=124
A video game is an electronic interactive software that constructs the interaction of users with visual media through user interfaces. TV screens, computer monitor, gaming console, handheld consoles, memory storage discs, graphics card, and digital optical discs are some of the core components that are collectively assembled in the working of video games. According to Fact.MR, the global market for video games is expected to witness a sluggish growth during the forecast period, 2017-2022, and will reach a value of nearly US$ 140 Bn by the end of 2022.
Analysis by Digital & Physical Platforms
The report distinctively projects a higher demand for console platforms in the world of video gaming. Some of the players in the global market for video games are exclusively offering games for console platforms. Computers, the other physical platform for gaming, is also witnessing a growth in terms of demand, but this segment continues to reflect low CAGRs compared to console platforms. On the basis of digital platforms, outright penetration of smartphones has effectively revolutionized the dynamics of what video gaming was in the past decade. Console and PCs are expected to dominate the global market, while mobiles & tablets are expected to reflect a moderately steady growth at 4.6% CAGR during the forecast period.
Analysis by Game-Type & Hardware
Graphical aspects of video games have become their USPs. Demand for action-based or fighting games continues to surge over other types of video games. Increasing preference to competitive video games, which is caused by the desire of users to become invincible in this virtual world of gaming, continues to draw them towards action games. In 2017, over US$ 33 Bn worth of action games are expected to be sold in the global video games market. Meanwhile, role-playing games have also gained traction, particularly in developed regions. The report also projects that sport games will continue to account for a sizeable part of the global video games market through 2022.
In a bid to condense the user engagement, developers of video games are boosting the enhancements in gaming hardware. While handheld consoles are expected to dominate global video game revenues, the demand for static consoles is also expected to gain traction procuring around one-third share on global revenues in 2017 and beyond.
Browse Full Report with TOC- https://www.factmr.com/report/124/video-games-market
Table of Content:
1. Global Video Games Market – Executive Summary
2. Global Video Games Market Overview
2.1. Introduction
2.1.1. Global Video Games Market Taxonomy
2.1.2. Global Video Games Market Definition
2.2. Global Video Games Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global Video Games Market Y-o-Y Growth
2.3. Global Video Games Market Dynamics
2.3.1. Drivers
2.3.2. Restraints
2.3.3. Trends
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region
3. Global Video Games Market Analysis and Forecast By Game Type
3.1. Global Video Games Market Size and Forecast By Game Type, 2012-2022
3.1.1. Action Video Games Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
3.1.2. Adventure Video Games Market Size and Forecast, 2012-2022
3.1.2.1. Revenue (US$ Mn) Comparison, By Region
3.1.2.2. Market Share Comparison, By Region
3.1.2.3. Y-o-Y growth Comparison, By Region
Continued….
Check Discount on This Report- https://www.factmr.com/connectus/sample?flag=D&rep_id=124
About Fact.MR
Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized Retail & Consumer Goods market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.
Contact Us
Fact.MR
Suite 9884
27 Upper Pembroke Street,
Dublin 2, Ireland
Telephone: +353-1-6111-593
Email: sales@factmr.com/
Web: https://www.factmr.com/
Request for Sample Report- https://www.factmr.com/connectus/sample?flag=S&rep_id=124
A video game is an electronic interactive software that constructs the interaction of users with visual media through user interfaces. TV screens, computer monitor, gaming console, handheld consoles, memory storage discs, graphics card, and digital optical discs are some of the core components that are collectively assembled in the working of video games. According to Fact.MR, the global market for video games is expected to witness a sluggish growth during the forecast period, 2017-2022, and will reach a value of nearly US$ 140 Bn by the end of 2022.
Analysis by Digital & Physical Platforms
The report distinctively projects a higher demand for console platforms in the world of video gaming. Some of the players in the global market for video games are exclusively offering games for console platforms. Computers, the other physical platform for gaming, is also witnessing a growth in terms of demand, but this segment continues to reflect low CAGRs compared to console platforms. On the basis of digital platforms, outright penetration of smartphones has effectively revolutionized the dynamics of what video gaming was in the past decade. Console and PCs are expected to dominate the global market, while mobiles & tablets are expected to reflect a moderately steady growth at 4.6% CAGR during the forecast period.
Analysis by Game-Type & Hardware
Graphical aspects of video games have become their USPs. Demand for action-based or fighting games continues to surge over other types of video games. Increasing preference to competitive video games, which is caused by the desire of users to become invincible in this virtual world of gaming, continues to draw them towards action games. In 2017, over US$ 33 Bn worth of action games are expected to be sold in the global video games market. Meanwhile, role-playing games have also gained traction, particularly in developed regions. The report also projects that sport games will continue to account for a sizeable part of the global video games market through 2022.
In a bid to condense the user engagement, developers of video games are boosting the enhancements in gaming hardware. While handheld consoles are expected to dominate global video game revenues, the demand for static consoles is also expected to gain traction procuring around one-third share on global revenues in 2017 and beyond.
Browse Full Report with TOC- https://www.factmr.com/report/124/video-games-market
Table of Content:
1. Global Video Games Market – Executive Summary
2. Global Video Games Market Overview
2.1. Introduction
2.1.1. Global Video Games Market Taxonomy
2.1.2. Global Video Games Market Definition
2.2. Global Video Games Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global Video Games Market Y-o-Y Growth
2.3. Global Video Games Market Dynamics
2.3.1. Drivers
2.3.2. Restraints
2.3.3. Trends
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region
3. Global Video Games Market Analysis and Forecast By Game Type
3.1. Global Video Games Market Size and Forecast By Game Type, 2012-2022
3.1.1. Action Video Games Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
3.1.2. Adventure Video Games Market Size and Forecast, 2012-2022
3.1.2.1. Revenue (US$ Mn) Comparison, By Region
3.1.2.2. Market Share Comparison, By Region
3.1.2.3. Y-o-Y growth Comparison, By Region
Continued….
Check Discount on This Report- https://www.factmr.com/connectus/sample?flag=D&rep_id=124
About Fact.MR
Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized Retail & Consumer Goods market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that’s why we publish multi-industry global, regional, and country-specific research reports.
Contact Us
Fact.MR
Suite 9884
27 Upper Pembroke Street,
Dublin 2, Ireland
Telephone: +353-1-6111-593
Email: sales@factmr.com/
Web: https://www.factmr.com/
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